A phone held in hand showing the Daily Drop result screen: a day streak, a five of five score, reaction times, and Challenge your friend, on a blue gradient.
Fulcrum · Daily Drop

A daily puzzle game for Fulcrum.

Daily Drop is a short puzzle that resets every day. It was designed as top of the funnel for Fulcrum, a surface worth opening on its own, with a streak and a shareable result that bring new people in. What follows is the system behind it, built mobile first and carried to the web.

Role

Product Designer

Timeline

2 Weeks

Team

Founder, PM, Developers

Company

Fulcrum

Context

the brief

Fulcrum is a career and placement platform. Growth needed a way to reach people before they had a reason to sign up, and something light enough to open out of habit.

Daily Drop is that surface. A self-contained puzzle that stands on its own, with Fulcrum's brand and sign-in kept to the edges rather than pushed up front.

That framed two design problems. Build a daily object people return to without a prompt, and give it a brand elastic enough to hold very different tones while the product was still finding its position.

The problem

Fulcrum needed to reach students before they had a reason to sign up.

How might we make something worth opening every day, that brings new students in?

01Motion5 loops

motion for the loading states

Loading and scoring are short enough to waste, so they carry brand instead of a spinner. Five looping states, each tied to a moment in the flow, from the wordmark building on open to the day's box tipping in.

02Format

the format of a drop

A drop is a fixed sequence of timed rounds. Each round is one puzzle from a shared library, and the sequence closes on a scored result. The shell stays constant so the rounds are free to change. Below is one run on mobile, from the day's landing to the nudge that brings you back.

Daily Drop home on mobile, with the wordmark and a Jump In button.
A Memorise round on mobile, a grid of tiles lit to recall, with a round timer.
The recall step of the Memorise round, the player taps the tiles they remember.
The result screen, a score card reading five of five and top twelve percent, with reaction times and a day streak.
A streak-on-life-support prompt urging the player to come back before the streak resets.
03Round library24 types

a library of round types

Rounds are drawn from a library of self-contained puzzles across memory, logic, arithmetic, pattern, probability, language, perception, and judgment. Each is a distinct interaction that has to read and resolve in a few seconds, inside the same round shell. Shown here on mobile.

A Memorise round: a grid of tiles, some lit, to recall.
A Solve rapidly round with an arithmetic expression and timed options.
A what comes next round with a number sequence and a missing term.
A which does not belong round listing several items to pick the odd one out.
An expected value round comparing two bets with different odds and payoffs.
A scenario round describing a work situation with two responses and their pros and cons.
A what must be true round with two premises and candidate conclusions.
A spot the assumption round with a claim and possible hidden assumptions.
A conditional reasoning round: if it is cloudy it may rain, it is cloudy, what can you conclude.
A round where only one of four statements is true, a self-referential logic puzzle.
A round asking why ice cream sales and heat strokes both rise in summer.
A bat and ball round: a bat and ball cost a hundred and ten, the bat costs a hundred more.
A trick question round asking how many months have 28 days.
A value of X round with a grid of numbers and answer options.
A find the anomaly round: a grid of identical numbers with one different.
A flash and sum round: a number flashes on screen to be added at speed.
A spatial round tracking a heading through a series of turns.
A recall round asking for the third number shown earlier.
A what comes next round with a sequence of shapes and a missing final one.
A discover the rule round pairing shapes by a hidden relationship.
A word rule round showing letter pairs like ACT to CAT and EAT to TEA.
A colour clash round asking for the colour of the text, not the word.
A mirror word round showing a reversed word to read.
A build a sentence round with word tiles to arrange in order.
  • Memory
  • Logic
  • Arithmetic
  • Pattern
  • Probability
  • Language
  • Perception
  • Judgment

The same set runs on the web too, matched type for type, so a drop reads the same on a phone as in the browser. Those screens are further down.

04The landing12 directions

directions for the landing

The landing is the surface that has to earn a first tap, so its tone was the variable most worth testing. These are directions explored for it, from restrained and typographic to expressive, including a mascot the product could speak through.

A sheet of the flame character in a range of expressions. A sheet of the robot guide character in a range of expressions.
Daily Drop home, black and monochrome with an Enter the Void button.
Daily Drop home, black with a lime accent and a Start Assessing button.
Daily Drop home, dark grid with a cool blue accent and a Jump In button.
Daily Drop home, dark with a scatter of stars and a teal accent.
Daily Drop home, flat bright purple with a bold wordmark.
Daily Drop home, deep blue gradient with a soft glow.
Daily Drop home, a retro perspective grid receding to the horizon.
Daily Drop home, bright orange with a pair of big cartoon eyes.
Daily Drop home, dark background with a violet brain mascot and a Hiii speech bubble.
Daily Drop home, light background with a cyan brain mascot and a pink speech bubble.
Daily Drop home, light background with a warm orange brain mascot.
Daily Drop home, minimal dark with a centered wordmark and an Enter Drop button.
05The result

the result, and how it spreads

The result is the product's growth mechanic. It is scored, labelled, and laid out to hold up as a screenshot, with a streak to justify returning and a challenge to hand it to someone else.

06Web8 screens

the same system on the web

The web build runs the same rounds and the same result on a wider canvas. The round shell, a few of the types, and the result, drifting past below.

07Takeaways

what I took away

The biggest lesson was how little a daily product can afford to ask. Anything that added a second of friction to a round worked against the habit, so the work became mostly subtraction, and I got more comfortable cutting things that were good but not necessary.

The other takeaway was about systems. Holding the round and result structure steady is what let the landing swing across so many tones without a rebuild. Get the shell right and the brand can be loud or quiet on top of it, and that separation is worth setting up early.

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